Question: 00:00:00
Why Do We Get Class Features?: 00:00:27
Playstyle Part 1 – Zones: 00:02:00
Playstyle Part 2 – Roles: 00:11:42
Playstyle Part 3 – Dynamics: 00:23:40
Playstyle Summary Closer: 00:34:15
Strong/Weak Saving Throws: 00:34:38
What to Do With 1st-Level: 00:36:15
Design Tip 1 – Magic has to be justified: 00:36:30
Design Tip 2 – Always keep Action Economy in mind: 00:41:30
First Level 1 (Core Action or Enhancement): 00:45:26
First Level 2 (Role or Dynamic Enhancement): 00:46:02
Learning from Weak Design (Druid – Druidic): 00:47:32
What is “Power Budget”?: 00:48:20
Design Tip 3 – Avoid using Expertise: 01:01:20
Learning from Weak Design (Barbarian – Danger Sense): 01:02:48
Why and How do you Playtest?: 01:07:31
Why Do We Get Class Features?: 00:00:27
Playstyle Part 1 – Zones: 00:02:00
Playstyle Part 2 – Roles: 00:11:42
Playstyle Part 3 – Dynamics: 00:23:40
Playstyle Summary Closer: 00:34:15
Strong/Weak Saving Throws: 00:34:38
What to Do With 1st-Level: 00:36:15
Design Tip 1 – Magic has to be justified: 00:36:30
Design Tip 2 – Always keep Action Economy in mind: 00:41:30
First Level 1 (Core Action or Enhancement): 00:45:26
First Level 2 (Role or Dynamic Enhancement): 00:46:02
Learning from Weak Design (Druid – Druidic): 00:47:32
What is “Power Budget”?: 00:48:20
Design Tip 3 – Avoid using Expertise: 01:01:20
Learning from Weak Design (Barbarian – Danger Sense): 01:02:48
Why and How do you Playtest?: 01:07:31
———-
Taron “Indestructoboy” Pounds is a platinum best-selling character option designer on the Dungeon Masters Guild, with his Merchant and Dancer receiving critical acclaim.
LinkTree: www.linktr.ee/Indestructoboy
DMsGuild: https://www.dmsguild.com/browse.php?keywords=Taron%20Pounds&page=1&sort=6a
Patreon: https://www.patreon.com/Indestructoboy
Twitter: https://www.twitter.com/Indestructoboy
———-
Credits
Graphic Design & Editing: Taron Pounds
Channel Artwork: Jeremy Luther
Channel Theme Song: “Dungeons of Canada” by Michael McGinley
Dungeon Map Background: Dyson Logos
#dnd #ttrpg #dungeonsanddragons